Thursday, August 4, 2011

Test: Sonic The Hedgehog 2 (PSN)

Friday June 24, 2011 5 24 /06 /Juin /2011 20:56
By MrSan

Test: Sonic The Hedgehog 2 (PSN)

http://www.captainwilliams.co.uk/sonic/sonic16bit/sonic2/images/2logo.jpg

The blue hedgehog Megadrive version, mascot of Sega, returns to us in a dazzling form… and it is not alone. Close-up on the character more speedé of the world of the video games, from now on available in remote loading on PlayStation Network, for less than 5 euros.

One still remembers it, at the time of his exit in 1990, Sonic makes a tobacco. Sumptuous graphics, speed of play unequalled… many were the assets which played in favour of this spectacular to which a whole team had harnessed itself. Such a hit could not have a continuation. Here is thus the continuation of this Mega-play: Sonic, left two years later out of the 16 bits Sega, and from now on available for less 5€ on your PlayStation 3. Not only this continuation is better than the preceding one (in particular on the level of the realization… 16 bits), but here, moreover, one can play two. This time still, our hedgehog with the mine narquoise will have many modes to visit.

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You will see country

That it is in the middle of the tropical jungle, in decorations hi-tech, inside a dark cave or in the neon decorations of a giant flipper, he will see some of all the colors. Lastly, when I say to see, it is well a great mot. Sonic moves indeed so much quickly at certain times that one can only tighten the teeth in front of his screen, the eyes exorbities, by hoping that it does not sink head lowered in a trap. Notice, it is the Sonic style well there. This phenomenon of uncontrolled speed which makes assemble at speed large V your rate of adrenalin is the fruit of the brains most fatally touched by a deep quickness of mind of the programmers of Sonic 2.

Of made you not too for all that. Most of the time, all was thought so that you have the impression of you to leave accuracy there, history to leave you haletant. If you play too much close to your screen, you can be sure that the hot breath of your breath, in charge of all your recent emotions, will come to cover this one of mist. But attention, I said well that you leave there most of the time. Not always. He, He! … Sometimes, it is a sudden death which awaits you, without remission. But it is by thus losing the ones after the others your invaluable existances that you will learn how which ways to borrow and which to avoid. Eh yes, they were hard at the time people from Sega. On a side, once the known right track, you can cross the levels with a disconcerting speed. As it is said when one wants to make style, it is empirical.

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A companion for the road

The great innovation at the time of this version: play with two. Eh yes, this time you could divide your are delirious speedés with a friend. The character who accompanies Sonic calls Tails. This time, it was not a hedgehog, it was a fox… which has two tails (they are used to him to make the helicopter when it reappears after having lost a life.) They have all the two same capacities. The only difference is at the level of the role which each player holds at the time of a part. If you play two on only one screen, that which will have Sonic will be able to move where it wishes it. The other will be obliged to follow it but will not have to deal with its lives. It will be able to morir of many times, that does not pose a problem. In fact, its role consists in helping to the Sonic maximum, because if the hedgehog dies, it is also done by it of Tails. Good agreement required. It is only if you play on separate screens that the players are independent one of the other. They can each one move where they wish it but must, this time, make both attention with their lives.

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Sonic… in better

A very particular care had been taken to the pallet gestural expressions of Sonic. It skids, agitates the arms close to the vacuum, tourneboule in all directions when an air blast pushes back it, clings to lianas… It is not any more a sprite, it is an living being! Another innovation, Sonic can be put in ball on the spot to take speed (supports repeated on the button even enable him to accelerate!) and to spring suddenly. Quite useful to leave itself certain delicate situations. To give you even more shivers, the decorations propose plans always more to you are delirious, like this bridge twisted on itself or this flipper giant in which you are the ball and actuate yourself the flips. Irrational. Just like in the first episode 16 bits, Sonic will have to face as well the enemies as the traps as represents the decoration. Moving platforms, walls furnished with sharp-edged points, training courses with half drowned under water… the obstacles laid out on the way of Sonic are innumerable. But the principal obstacle remains all the same your mortal enemy, Doctor Robotnik. This one will come to badger you at the end from each training course in the most heteroclite machines. Among the henchmen of the doctor, you will have the displeasure to become acquainted with a Sonic-Robot of rather beautiful pace. 

The training course where Sonic is on a plane manually-controlled by Tails indicates compared to the others by its originality, which is a good point moreover. To make use of an airplane as of a platform is indeed an idea sympathetic nerve. The only reserve which one can issue relates to the no-claims bonus training course. Indeed, while that of first Sonic saw you evolving/moving in a table turning in all directions and fabulously well successful, there you find yourselves in a species of tunnel, Sonic indicator to collect a maximum of rings. There, the realization is far from being with the height, even at the time. The effect speed is not successful, graphics, of large bands pink and yellow which return only one poor effect of depth, is very unpleasant. In short, one beautiful capacity to make the turn of the tunnel at any speed, one hardly has fun. Like what, nothing is never perfect.

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Conclusion:

Sonic 2 proves to be, in the final analysis and this in spite of the years, an excellent play. The possibility of playing two is the main reason. The excellence of the realization is the second. Proof is made that Sega held with Sonic its mascot, a character of a dazzling form full with life and tonicity. The detractors will be able to always propose the “passive” side of Sonic. There is indeed the impression to be, at certain moments, plus spectactor that actor, in particular in these phases of play where the prickly animal leaves in any direction without one being able to really act. OK, it is true, but as I had said to the beginning, it is a style. This software available in remote loading via the PSN, will put to you in ball.

Note drafting: 16/20


 

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